The podcast now shows up in iTunes. The only problem is that only the one or two most recent recordings show up on the rss feed. I’ve made an adjustment to the feed setting so that it should display the 40 most recent posts instead of ten.
Until a better solution is found, such as creating a single feed just for the podcast, I hope this will work.
As for the GIF, this is a brief moment from the CBS detective drama Mannix which ran from the late sixties to early seventies. Based on the YouTube clip, Timothy Carey’s role in the episode seems to be as one of a typical bit supporting character. But in customary Carey fashion he totally steals the scene with this curious gesture directed to a departing Joe Mannix.
It was the chance discovery of a sixty-year-old radio show while researching for the last podcast that led me to discover these clips of Ray Bolger dancing with a couple of dead presidents. At the end of Ray Bolger’s segment on the Doris Day Radio Show he says that he will see her on the set the next day as he leaves the stage. A little bit of Googling revealed that he was referring to the 1952 Warner Brothers’ musical April in Paris. Until this week, it was a movie I’d never heard of or knew nothing about. But thanks to YouTube and the web, I’ve got enough material for a series of some fun animated GIFs. As mentioned in earlier posts, I continue to find myself always on the lookout for suitable moments to put in to perpetual loop back.
For me, discovering the the process of putting these things together has been an unexpected treat. Looking back and learning about Hollywood legends such as Stanley Kubrick, Jimmy Durante, Kirk Douglas, Judy Garland, Timothy Carey, Eleanor Powell, Ray Bolger and Doris Day allows me to imagine life and circumstances in an era in America that seems more and more illusory.
Speaking of illusion, how about the idea of a low-level State Department official dancing and singing about being in love as portraits of Presidents Washington and Lincoln come to life and begin hoofing along. Sure it’s light fare, but it’s also a lot of fun.
One disheartening realization in looking back at the entertainment and talent of this era is that I need to reexamine my recent dream to reinvent myself as a song and dance man. Fortunately there’s enough inspiration on offer via the web that this illusion too just might be possible.
I watched many Ray Bolger clips on YouTube while doing research for the last podcast. Several amazing scenes of him dancing have been downloaded and are in the queue to be assembled into animated GIF form. But when I came across Ray’s 1963 appearance on CBS’s The Judy Garland Show, I felt I’d struck gold.
The visual moment I love most, pictured above, comes as Judy asks Ray to sing If I Only Had a Brain. This was his signature song from his role as Scarecrow in The Wizard of Oz. Thirty years prior to this television show is when each of them performed the parts that would, for better or worse, define each of their subsequent careers.
But the most powerful moments in the video are spoken words which obviously don’t lend themselves to animated GIF form. Once such moment was when Ray described the deeper significance of the Oz story as told to him by his mother when he was a boy. The other is Ray recalling how much working with Judy on the movie had meant to him. It’s the sort of nostalgia that could bring a tear to the eye and is very much worth watching.
But there are still a couple more GIFs that might be of interest:
Here’s an extracted moment of Ray singing If I Only Had a Brain. The warmth and affection in Judy’s expression, even if she’s only mugging for the camera, is striking. And given everything else that goes down in the video, I’m of a mind that we are seeing genuine emotion here.
Technically speaking, there’s a bit more jumpiness in this GIF than I’d prefer. In my effort to find beginning and ending points in which the faces, bodies, motions and camera angles coincided, I failed to notice that there was an ever so small camera movement. That’s why I cropped this image instead of changing the scale as I did with the other two GIFs.
The first two clips were longer sequences than I’ve been capturing lately – each was over than three seconds. Even with a capture rate of 4 fps, I still wound up with over a dozen frames for each GIF. This means that the files sizes are larger than I’d ordinarily prefer.
The same is not true of the final GIF of this series.
The video ends with Ray and Judy doing Follow the Yellow Brick Road. It speaks for itself, doesn’t it?
With only three weeks of dependable internet access available and a bushel & peck of digital dreams to make come true, there just isn’t time to give a proper write-up to the GIF above. This thing is so loaded with potential but I just can’t figure out which way to go with it.
So the challenge is to see if any magic can be made of it through the comments section below. I’m really hoping you step forward and help make something amazing happen here.
As mentioned in the latest Totally Fun and Good Podcast episode, I plan on developing the skills to become a song and dance man in the months ahead. Like the proverb says, “If you can walk you can dance, if can talk you can sing.” In this and subsequent blog posts, I’ll be sharing some of my favorite Hollywood dance sequences as animated GIFs. Careful study of this iconic loops should help me make fast progress.
The clip above features Eleanor Powell from the 1936 MGM classic, Born to Dance. From the brief research I’ve done to date, Powell is considered among the most talented dancers of the era.
Though I don’t have much knowledge of the Hollywood musical canon, I do have a vivid memory of seeing That’s Entertainment with my great-grandfather in the theater in the early 70′s. I recall whining about wanting to see The Poseidon Adventure instead but he would have none of it. He said he wanted me to see what it was like when the movies were magic.
And now, I guess I finally understand what he meant by that.
In looking for a film to fit into the I Can Read Movies assignment, I decided would start by repurposing my initial Monkey House vector graphic and work with Terry Gilliam’s 1995 film, 12 Monkeys. Like Gilliam’s 1985 film, Brazil, the film is set in a dystopian future, but also introduces the wrinkle of time travel. Visually stunning and mind-bending, the film is worth viewing if you haven’t seen it.
I decided to work at extending my skills using Illustrator by trying to recreate the graphics template from the original book series. While that was easily doable, the further task of “aging” the book put a bit of a crimp in my timeline. I tried following the Photoshop tutorial by MOME, but struggled to get the right textures, and so, in the interests of time, I sought out some aged paper textures on the Internet, and eventually settled on Old_Scroll_Texture_II_by_Isthar_art, going back to Illustrator to get a partial effect. Unfortunately, of necessity, the layering put the effect under the text, so the text and images on the cover don’t really look aged to match the paper. However, as I was getting ready to post this, I decided to go back and try the tutorial once more, and managed to figure it out in Photoshop. Maybe I was sleepy the first time!
So here are two versions. First the Illustrator-only version, and second, the fiddled-with brushes-in-Photoshop version.
“I Can Read Movies: 12 Monkeys” by aforgrave, on Flickr
“I Can Read Movies: 12 Monkeys” by aforgrave, on Flickr
However, in doing a bit of research into the movie, I came across an amazing antecedent for the film, discovering that Gilliam’s film was actually a re-make/re-imaging of a quirky black and white still-motion sci-fi film from 1962 by Chris Marker, entitled La Jetée.
Searching online revealed a section of the film. Check it out.
Cool, eh? If there isn’t already a ds106 video assignment focusing on telling a narrative like this using using still images, there should be. This film produces a wonderful result. It’s reminiscent of the missing sections of Frank Capra’s 1937 Lost Horizon that have been replaced with existing promotion stills (to accompany the remaining audio track). It’s an eerie effect. And quite dramatic. It creates an interesting space for you to fill in some gaps on your own. Maybe I’ll aim for something like that when we get to video…
Now, as an add-in bonus, while searching for existing images for 12 Monkeys, I found this:
Brad Pitt from 12 Monkeys as an animated GIF (not mine!)
I’ve been looking for a film to explore the cinematic animated GIF assignment, Say It Like Peanut Butter. Perhaps I’ll take a further look into 12 Monkeys…
And, if that weren’t sufficient monkey-related input for summer reflection, my copy of our Camp Magic MacGuffin Monkey House name inspiration arrived recently in the mail.
“Summer Reading for Monkeys” by aforgrave, on Flickr
True confession: One of the greatest appeals of animated GIFs for me is part of a science fiction fantasy. My notebooks contain many attempts at writing a story about digital anthropology graduate students of the future whose task it is to decipher the bits and bytes of information left behind by earlier generations. I like to imagine that there is specialty field within this future discipline that looks specifically at animated GIFs for clues about a particular civilization’s whose cultural record is otherwise inscrutable.
Would these little silent moving miniatures assume the status of the cave paintings in Lascaux, Egyptian heiroglyphics, or Andean Quipus as an entry point into interrogating the earlier times for these scholars? Well certainly for the sake of the radio play I hope to write this would have to happen. And then a fun story arc to imagine is how our grad student would deal with the discovery of a dusty old hard drive full of ds106 animated GIFS? What would she make of a Slide Guy whooshing down a water slide?
I suppose my purpose in beginning this post with this true confession is to provide a bit of explanation as to what animates my interest in these little curios.
Shifting gears: When I woke up this morning I had a sudden recollection of another moment in Paths of Glory that struck me as being good for an animated GIF. This time it’s Kirk Douglas as Colonel Dax as he emerges from 701st regiments bunker to lead the charge to retake the anthill from the Germans. The battlefield sequence that follows, shot with handheld camera in a documentary style, is electrifying.
It seems that what I look for in a possible clip for an animated GIF is an isolated brief motion that stands out in some way. The idea of standing out is fuzzy and too subjective. I think what has happened is that I’ve gradually developed an eye for such moments when watching moving pictures. I wonder if others have had the experience of a film scene saying “GIF me” while viewing.
Another Angle: The sequence of Colonel Dax waving his pistol in the direction of the charge lasted less than two seconds. I set the capture rate at 4 frames per second (as opposed to 8 fps for yesterday’s Tavern scene). As there were only five frames captured and too much background movement, there was no cause to use layer masking to reduce the file size. Besides the exploding shell and flying debris are essential to the scene.
The size of this five frame file is 586 kb. The final step of creating an animated GIF in GIMP is to provide the delay rate. This refers to how long each frame is delayed before going to the next one. The default setting is 100 milliseconds (ms). This usually results in a playback rate that is too fast for my liking. I used 140 ms for this one and for the tavern scene. The delay rate is an important variable in determining how realistic the motion in the animated GIF is. I believe it is in some ways affected by the original capture rate from mpeg stream clip.
Though I’ve yet to confirm it, I believe that a clip captured at 4 fps will play back at a different rate than one captured at 8 fps even when an identical delay rate. This is a hypothesis I will need to confirm. If nothing else, I hope the experiment provides interesting data for future digital anthropologists and other scholars.
For these next two I went for very original material, stuff you cannot get on the internet- some of the videos from the Storybox as my intended purpose was to keep the raw material on the pirate box but allow remixes to float out on the open web.
This first one was a barbershop pole spotted maybe in British Columbia- I had some shaky hand held video, but found at least one short segment where there was little jarring for one spin:
BUt there was still jiggle. So I made a selection of just the moving pole part, and deleted everything else from 6 of the 7 frames. What I cannot figure in GIMP is how to make a deleted selection transparent; mine got filled with white. I solved the problem by making a copy of the lowest frame, which was a full image. I then used the same selection to fill the same area with white.
I then made a duplicate of this frame and moved it below each of my single frames, set the mode of the layer to “darken”, and merged each layer down. This I ended up with frames where all the movement was within that bit I had saved fro each layer.
This next one was form video I took in Central Park, New York. I heard form afar the loud banging of drums, and came across a protest of people at the boathouse who were protesting the management- their goal was to convince tourists not to go inside, and they were pretty darned successful I recorded some of the audio and spoke a little to the protestors, but I loved most the intensity of these drummers banging on plastic jugs and the metal rails of the barriers. The sound is just exported from the original video clip.
We do have a success to communicate; I was able to isolate the Strother Martin character’s classic Cool Hand Luke Line, and leave the other dude on the right not moving. I have a little bit of background flutter in the clouds, but now that I know how to do alpha masks on layers….
So! Campers have started to explore the MineCraft incarnation of Camp Magic MacGuffin in droves! Last Friday evening, a good number of folks showed up simultaneously within the virtual space, and by Tuesday evening, the area surrounding the Camp Centre had been transformed with a whole slew of new construction. With a multiples of folks now working here and there, the opportunities for group photos start to occur. Of course, why settle for a static pose when you can go for the ubiquitous simultaneous-on-the-count-of-three-everybody-jump shot. Three images (one repeated, then looped) to produce a little animation.
Giulia, Shannon, and Ben on the Beach at Camp Magic MacGuffin on Tuesday evening
Of course this becomes more difficult with an increased number of people.
Not only was the co-ordination of the jumping a bit less synchronized with five, but the rapid capture of screenshots using the native MineCraft screen capture (F2 key on PC, FN+F2 on Mac) introduced a whole slew of filenames superimposed on the successive images, which I had to edit out. But the result was worth it.
INSERT 5-PERSON ANIMATED GIF HERE (revised image to come … )
After getting switched to Creative Mode (to avoid the MineCraft Monsters), folks have been getting the basics of manoeuvring and flying down. @timmmmyboy, @mburtis, and @leelzebub have been particularly helpful and responsive in getting new arrivals out of danger (Survival Mode) and flying around.
After getting oriented, most folks are getting together with their bunkmates and working to build their bunk houses. The Camp Centre has taken a few hits as Creepers continue to roam and blow stuff up, but everyone seems to be pitching in to make repairs.
After seeing that Bunkhouse Five (The DigiOuijas) was casting a nasty shadow on the centre camp at high noon (causing the night-creatures to come out at mid-day), @timmmmyboy graciously removed and relocated Bunkhouse Five and introduced a shadow-free transparent floor at the same time! Tuesday evening he spent a good chunk of time working to get his piston-elevator system working. I had a chance to test it out — and while we both encountered a bug or two …
You Moved Too Quickly (Hacking?)" by aforgrave, on Flickr
… it did manage to transport my MineCraft self up to the top of the world.
"Top of the World" by aforgrave, on Flickr
@BenjaminHarwood and @GiuliaForsythe chose a location for Bunkhouse Two (The Wäscälly Wäbbits) and did some serious digging in, both in terms of into-the-cliff-burrowing, and front-entrance garden planting. They also spent time working on a Pirates of the Caribbean boat attraction, and I had an opportunity to experiment with MineCraft TNT at their site while trying to create an exit for the trapped boats. Check out the proud Wabbits in front of their collaborative digs.
"Two Wäscälly Wäbbits" by aforgrave, on Flickr"
@shauser and I returned to the site of the new BIG HUGE GIANT tree for Bunkhouse One (The Monkey House), and spent some time working to make it bigger and more tree-like. – It’s getting there. But we also had some fun when we managed tofall out of the world while visiting Ben and Giulia.
aforgave fell out of the world
<aforgrave> did you cover up that hole?
<shauser> yup, planted that sapling where you fell through
<aforgrave> how deep is the dirt?
<shauser> like three deep? should it go deeper?
<aforgrave> tree?
<shauser> i don’t know, i had a sapling on hand so i planted it
<shauser> in memory of you!
<shauser> but you didn’t really die
aforgave fell out of the world
shauser fell out of the world
<aforgrave> yes — unless we want to make it really thin and let others follow!
<shauser> haha yes lets fix
In fact, the experience was so enjoyable, we enjoyed it a couple more times:
aforgave fell out of the world
shauser fell out of the world
aforgave fell out of the world
shauser fell out of the world
We then repaired the original hole at the Wabbits site, but not wanting to say goodbye to the fun, we built an amusement ride for all to enjoy at the Camp Magic MacGuffin beach — The Fell Out the World Fun Ride. Enjoy, everyone!
"'Fall Out the World'Fun Ride" by aforgrave, on Flickr
Shannon and Tim and I also took a little excursion to try to find some of the sights I encountered during my Lost in the MineCraft Wilderness Expedition, and some more work was completed on The Monkey House tree house, but those details will remain for a later post …
Skincraft: A MineCraft Skin Editor
See? I made a Gumby skin for my MineCraft dude
Why settle for some off-the-shelf Steve skin, when you can Create Some Art and make your own with this handy skin editor?
The editor gives you a tiny little .png file. This is what I uploaded to my profile at minecraft.net to skin my dude as Gumby …
Who would you like to be in MineCraft? What key features do you need to capture to make your character’s skin instantly recognizable and unique?
Use the embedded editor below. Just click Play. Make some MineCraft Skincraft art!
As mentioned in the recent podcast, I’m well aware that what’s being covered is probably not something many people will ever be interested in doing. So I’m grateful for anyone taking the time to watch and willing to offer feedback in terms of hos this tutorial as a tutorial.
For me this is all learning process. For a long time I’ve wanted to try my hand at producing such resources. I imagine that over time they will become easier to make and, hopefully, easier to watch.
One issue that vexes me is what size display settings I should use. By the time the video gets sent from iShowU to YouTube, the video quality seems to degrade. I wonder why the text on the screen is so washed out and blurry. I guess I’ll continue on with trial and error until I find something that works. And I will have a chance to try another video tutorial soon because we next need to see how to get the texture file in to Second Life, apply it to an object and animate it with the script.
I also want to try to make a tutorial using only written words and images. This seems to be an equally challenging proposition but for different reasons. Later this week I will try to document in such format the process of broadcasting a Second Life session with Google + Hangouts as seen on the previous blog post.
I think the same principle would apply for MineSweeper so the hope is that we’ll be able to have some sort of Camp Magic MacGuffin simulcast from the two virtual spaces before too long. If anyone is interested in trying to collaborate on this, please get in touch.
Camp is now over (see the final story. If you are craving an experience like this, head over to ds106 and see how to participate. For more on the Summer of Magic Macguffin, see.....