Archive for the ‘openonline’ Category

 

Warholling My Wife (and Me)

Thursday, June 7th, 2012

I followed John Johnston’s lead and started off with the Warhol assignment (560…3 stars). I don’t have a mac and thus photobooth was out and I didn’t try the face trace because…well, because I figured one project at time, sweet DS106.

The tutorial definitely helped but I didn’t follow it exactly simply because I couldn’t get it to work. (I think my version of photoshop [5.5] is different.) The main change came with Step 3.

1. I selected the appropriate layer

2. Right clicked and selected “load selection”

3. Right clicked again and selected “layer via copy”

4. Changed the fill for the new layer to whatever color and then played with the opacity.

Not sure if that’s a legitimate way to get ‘er done, but I got ‘er done. :)

 

The new audience for stories

Thursday, June 7th, 2012

The best storytelling on the web won’t come from the author.

That’s the lesson for me coming out of Bryan Alexander’s fascinating book and post on the subject of digital storytelling.

When a book is published, it grows little angel wings and flies out into the world. It might have 4999 little brothers and sisters flying with it; it might, if it’s Harry Potter, have millions, or it might, if a vanity project, have just 4, one for each member of the author’s family.  When the book comes off the press, we know that the audience is out there, and how the book will reach them through bookshops and Amazon and Oxfam, but we don’t know who those readers are.  Most importantly, we don’t in a million years expect to ever hear from them.

That’s a big example of publishing to a delayed anonymous reader, but in my opinion we all do that every day.  If you’re short on time,  do you open first your mail, or your email?  I go for the email – I can get through a few of them in the time it takes to open a letter. It’s not just about the (truncated) content and easy click, though, there’s also an expectation in an email that my friend will get a reply quicker than they might if they write.  So I feel that I need to meet that expectation by replying promptly.

Whether tweeting the trenches,  live tweeting Samuel Pepys’ diary or microblogging the sinking of the Titanic, the instant medium of Twitter assumes an importance that seems to relate to life now.  The audience is approached immediately, within seconds of publication, and that immediacy evokes a similarly unhindered response. It’s not like sitting down to write a considered letter to your favourite author, it’s as fast as a quick retweet.

I work in PR, so social media for me has been largely about broadcasting successes, listening to the response, responding to concerns.

But what happens when you stop broadcasting and listening and start instead to light a fire, tend that fire, and go with the flow?  You get more.  You learn more. And your story grows.

So in light of this, I’m interested to go back to Kurt Vonnegut’s storytelling arcs.   It seems to me less easy to trace the flow of the story when you’re prepared to let the other participants in your story take control a little. When, for example, you can even let go of Dracula (blogged by Bryan over several years) and run a blog a bit like a book club.  Even where there is a single storyteller, digital storytelling allows us to present multiple narrators – as in Project 1968 - so that a single curve doesn’t really fit the brief any more.

Perhaps I’ll find, over the coming weeks, that all stories really are all the same.  Or perhaps this hypothesis, that the digital story is a bit different, will hold true.  Either way, this is all new to me, and I’m learning that my English degree was just one side of the coin….

Stellar Day

Thursday, June 7th, 2012

Master of the Flying Guillotine Animated Movie Poster

Thursday, June 7th, 2012

When I saw the Master of the Flying Guillotine movie poster, I knew I had to animate it for this ds106 design assignment. This is a very rough first draft, and I only got this far thanks to Tim Owens’ seemingly boundless patience with my idiotic Photoshop questions (it was a good refresher of the details I learned for the animated Hulk comic book cover I did). Like I said, it is a very rough first draft, but I have a sense of what I need to do to fix it up now. The difficulty with this one was getting the elliptical movement of the guillotine to be convincing and somewhat centered, on my next run through on this work-in-progress I’m gonna see if I can’t master that. Any and all future versions of this draft will added as an update to this post.

ds106 Technical Difficulties

Thursday, June 7th, 2012

In honor of Jim Groom, who can’t quite seem to keep the H.M.S. DS106 in ship-shape (it’s hard, all of us passengers are always banging on the hull and tossing vital equipment overboard). As the counselor of Bunk House 5 at Camp Magic Macguffin this summer, I thought it be best if I lead by example. For starters, I’ve invented a new camp game, called “ds106 technical difficulty art” and for this week only it’s worth 36 stars! That’s right, 36 stars, which means I’ve topped Mr. Groom’s star count for this week of Visual Assignments. I will gladly add this to the official ds106 assignment repository once it’s back up and running.

UPDATE

I’ve now added this as an official assignment in the ds106 assignment repository, which means I fully expect a whole heap of ds106 technical difficulty warnings/labels/macguffins by the end of the current incarnation of the course. I really wanted to place this assignment in a “free form” sort of category, as you could easily complete it with a wide range of media (especially given ds106radio doesn’t handle images too well last time I checked). In the end I felt a visual assignment would be best because you can create a still, or the illusion of a video with an animated gif (which is what I did above).

Lisa Says

Thursday, June 7th, 2012

"It's the grooviest place in Second Life"

The animated GIF above is currently also playing at Always Be Reflecting.

I knew the moment I saw and heard her extraordinary Boogie in Second Life video that I’d use it as the backdrop for today’s Daily Rounds.

Thanks Lisa, this made my day. Please forgive me for ever thinking you were normal. :)

life. a newspaper blackout poem

Thursday, June 7th, 2012

life. a blackout poem
The newspaper poetry blackout assignment is a project I’ve wanted to do for awhile. I’m a big fan of the fridge magnets that give you a limited set of words to work and create with and I see this kind of assignment along the same lines.

I grabbed my free copy of the Free Lance-Star Weekly and started looking through the articles. I found a couple of good candidates that contained words that caught my eye. I started on one and decided I didn’t like it as I moved along. I was mostly eyeballing my way down the columns and not really circling things so I easily got lost when I went back to find the poem again. Perhaps I should circle stuff in pencil first?

The article I chose was about a local former detective building a film career so there was an abundance of really good words to use in the poem. As I went down I spotted “pursuing”, “rumored”, “alive”, “challenge” but, I ended up not using them because I wanted to keep it simple. I decided to start at “life.” and treat it as the title of my poem and also a framework for what I wanted to talk about. I found that maintaining a good sounding poem and an aesthetically pleasing image is a double challenge that can be frustrating at times.

What I ended up with was this poem:
life.
a little odd familiar space where bodies get to keep up this act.

I was quite pleased with the final poem (although a bit cynical) and the way the visual of the poem turned out.

I can see myself becoming addicted to this kind of art. I definitely see myself doing more of these in the future for fun.

Movie Scene Creeper and a story

Thursday, June 7th, 2012

Call me butter, because I’m on a roll!  Wheeeeeeee!

Here’s a visual assignment that Jim Groom can maybe appreciate.

A long time ago (almost 3 years ago) I had this life where I watched movies and read books and listened to music.  Then I had a baby (now a toddler), and I don’t do any of those things anymore, because my time is spent trying to raise this child to be a decent human being.

Back when I watched movies and read books and listened to music, the husband and I would visit our friend Matt Mills (who can be seen playing drums in the video below).

Matt Mills worked/works at Video Fan on Strawberry Street in this lovely city called Richmond.  Here’s a picture of Video Fan that I didn’t take:

Video Fan (RVA)

Matt Mills was a horror/exploitation/cult movie aficionado.  We spent a lot of time watching  questionable movies like White Dog and Tenement and gems like Spider Baby.  He talked a lot of Argento and Bava.  Matt was sweet enough to lend Will and I his Bava boxed set after my son was born.  Unfortunately, I was too sleep-deprived to remember any of what I saw.

I do, however, remember the shadows in those Bava films.  After reading the prompt for “Creep on a movie scene,” I thought about those Bava movies and I thought about this great picture I have of myself mopping up someone’s spilled drink at a party.  The picture is a shadowy, dark, and creepy:

The original photo is in color, so I just did a quick edit in iPhoto and changed it to black and white.  I then open the photo in Photoshop.  I found the still from Black Sunday through a Google Image search.  I downloaded that photo to my desk top and opened it in Photoshop too.

There was a lot of fumbling around in Photoshop, which I’ve never used before.  I created two layers–one with the mopping photo, the other with the Bava still.  The background from the mopping picture was deleted.  I experimented with the brightness and contrast.  Then I dragged the altered image into the Bava still.  I looked like a giant compared to the characters in the Bava movie, so I sized myself down a little.

I’d like to repeat it all just to make sure I have the hang of it.

Evil truly does lurk in the shadows.  Here’s the proof:

Muwhahahahahahhaha!
I shudda been in pictures

Totally Fun and Good Podcast – 003

Thursday, June 7th, 2012

 I’m very excited about this podcast episode for some reason. I suppose it has to do with how unusable it seemed when I listened to last night’s recording on the way to Chiba this morning. I was one button click away from deleting the file when the thought of throwing in some music occured.

Using a nifty application on my iPhone, I was able to make some edits and add some music that started to give it a bit of shape and promise. Further, in the careful listening I did while editing I got a sense of part of what was missing from the draft version.

By the time I got to Chiba and had gotten things in order for class, I was brimming with enthusiasm to record the final segment. It was fun to discover myself laughing while doing the final edits on the train ride back from Chiba.

I hope you enjoy it.

(download audio)

Master of the Flying Guillotine Animated GIFs

Thursday, June 7th, 2012

And that puts me at about 24 stars for visual assignments. NOBODY!