Archive for the ‘bunk4’ Category

 

Political Storytelling

Monday, June 4th, 2012

After reading Bryan Alexander’s introduction, I never thought of a blog as a diary. New Media, and specifically blogs really are amazing… they’re a forum that you can share with the entire world. Which brings up another point of censoring your information because, again, the whole world can see it. Employers are talking about starting to discuss whether or not it may be acceptable to go onto candidate’s Facebook profiles.

I was thinking about this, and the idea of sharing your life online with the whole world, and so long as you manage what you say and don’t put up pictures of yourself doing anything super illegal, you should have nothing to hide. A Facebook or a blog that you can be proud of can act as a supplement to your resume, which is limited to one page.

On Bryan’s site, I found a thing about political digital-storytelling, and Obama’s use of the web to branch out and reach a broader audience. Julia’s Story is very easy to read, interactive, and has lots of information without crowding the viewer.

The Shape of a Romantic Comedy

Monday, June 4th, 2012

Based on Kurt Vonnegut’s “The Shape of Stories“, and being a sucker for romantic comedies, I chose to focus on the most recent movie that I saw, The Five Year Engagement with Jason Segal and Emily Blunt.

Watch this video on YouTube.

An adorable movie, the film starts out with a picture perfect couple living in San Francisco, until Violet gets an offer she can’t refuse in Michigan. The two move up and both try to tolerate the situation until they can’t anymore, and you can see the relationship falling apart.

Then, after their split, they get their lives on track individually and work their way back into each other’s lives. A lovely happy ending for the lovely couple. A lovely, typical, but awesome ending.

A hawk, a bunny, and a bathroom

Monday, June 4th, 2012

I had a lot of fun with this week’s Daily Creates…

My first was TDC143, Look up today and make a photo that favors what’s going on in the sky. I chose to use a photo of the hawk that watched me as I packed my car to move out of my home in Charlottesville to my new house in Fredericksburg. The hawk has been terrorizing my parent’s home recently and has taken up residence in our backyard. It spent some time sitting on our sunroof, screeching at my parents through the glass, so they got a motion-activated owl that they put on the roof to scare it away. Shortly after we put it there, the hawk attacked it.

This is the vicious guy himself:

 

My second TDC was number 145. Not my best work. Womp womp.

Draw Bugs Bunny (Just Like Chuck Jones) 

My third TDC of the week, I chose Take a photo that represents descruction, number 146.

This picture I like because it describes my current living situation pretty well. The bathroom has been gutted, but nothing says destruction like not having plumbing. I almost cried as they knocked it all down. Soon enough though, it’ll be all great again!

 

Weekly Letter 2

Monday, June 4th, 2012

Weekly Letter Home

 

Dear Parents,

First I would like to say I have survived week 2. The pace is fast and keeps me motivated. A care package would just be lovely!

It is now the second week of camp, and does time fly by (too) fast. Our camp counselors ramped up the amount of daily creates we do this week. I took a picture of the sky one day on a very dark and gloomy day. I uploaded this to my Flickr account http://www.flickr.com/photos/79114434@N05/. The other daily create I took apart in was take a picture of something relative to “destruction.” The third daily create was repeat DS106 ten times on YouTube. http://www.youtube.com/user/TDC136fatherthelegen can be found on my channel.

 

I watched an interesting video on the summary of story telling, instructed by Kurt Vonnegut. He pointed out that most stories; movies, books, and so on all follow a few types of different plot lines. I worked on a plot line that is based on a hero who lives an ordinary life but then embarks on an epic journey in order to save something or fulfill something. This not only is good for the world (typically) but it makes the hero grow as a person too. The hero usually has a moment of weakness but then overcomes it with the help of a sidekick. The hero then fulfills their duty and returns back to their life, but have grown as a stronger person. I decided to do a comic strip of the Lord of the Rings. It is skimpy on details but shows the adventures Frodo goes to in order to destroy “the one true ring.” This comic strip can be found on my word press site J .

 

The campers, including myself also read works from Bryan Alexander. He wrote about digital storytelling through the years. A blog is a form of an online diary. This is something I’m going to try and work on during my next few weeks at camp!

 

Miss you both! Can’t wait to bring back blogging knowledge!

 

Katie

Kurt Vonnegut story telling

Monday, June 4th, 2012

Comic Strip LOTR Kurt Vonnegut
Comic Strip LOTR Kurt Vonnegut
Comic Strip LOTR Kurt Vonnegut

I attached 3 images of a comic strip I made based on Kurt Vonnegut’s story telling techniques. I did mine based around Lord of the Rings. It’s skimpy on details but you may ( or may not) get the point.

Wrapping Up Some Daily Creativity for Camp

Sunday, June 3rd, 2012

In an effort to keep pace with Week 2 of DS106‘s Camp Magic Macguffin, I jumped into The Daily Create cycle. It was a busy week, so I only got around to finishing the required three. Also, I did create … Continue reading

A Latecomer to Camp Magic Macguffin

Sunday, June 3rd, 2012
Yesterday
My Daily Create assignment No 146 – a photo that represents destruction

I joined Camp Magic Macguffin a while ago, then forgot all about it, shame on me. I joined the camp because I love digital storytelling and the DS106 activities will give me something fun to do during summer. Since I am an open participant and not doing this for credit, I hope it is still not late to start creating.

I am grateful to @olHatchetJack for showing me the way to Bunkhouse Four and to @cogdog for reminding me that I haven’t written a single blog post so far. So, here I am now.

If you are one of my regular readers and only came here looking for TEFL lesson ideas, I believe you are still at the right place. The reason why I didn’t create a separate blog for DS106 is that I think that most of the stuff I do here can be transformed into lesson ideas. Today is no exception.

The first task I have decided to tackle is “Vonnegut and The Shape of Stories”. Here is the original video:

Our task was to describe the shape of a story we are familiar with, based on Voneggut’s video. Here is my contribution:

Unable to display content. Adobe Flash is required.

So, have you recognised the story yet?

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Stretching Out of My Comfort Zone

Sunday, June 3rd, 2012

In a burst of insanity I registered for ds106 this summer semester. The theme this time around is Camp Magic Macguffin. I’ve been following ds106 for a while now but never felt an urge to participate. It seemed out of my realm of competence. We’ll see if I was right then or if jumping in was a smart choice.

So far, it’s hard to say. With only a few weeks left in the school year and a sprint triathlon tomorrow morning I haven’t been able to find the brain space for ds106. Writing this post is the first step in breaking through that wall. I intend to at least try some of the Daily Creates in the next week. That and commenting on others’ creations is likely all I can handle right at the moment. I hope before the summer is over I will have achieved much greater things.

ds106 – Liminal States story shape

Saturday, June 2nd, 2012

This week at Camp Magic MacGuffin we took a look at Kurt Vonnegut explaining the shapes of popular stories:

Our counselors asked us to blog, likewise, about the shapes of stories we know. I first thought of Alastair Reynold’s House of Suns, which I adore. However, I doubted that I could figure out a way to represent the nested narratives in a way that satisfied me, so I wound up working on a graph of Liminal States. As Cormac McCarthy’s The Road terrified me viscerally page-by-page, Zack Parson’s Liminal States terrified me intellectually and spiritually page-by-page (with a few chapters of visceral terror thrown in for good measure, especially late in the novel).

Liminal States is a “from bad to worse” story that gave me the same feeling I felt reading Ursula K. LeGuin’s The Lathe of Heaven for the first time. Parsons’s novel is a western, noir, WWII, military-Industrial, utterly sinister xenomorphic mash-up. It reads like this:

Liminal States Story Shape

Liminal States Story Shape

I am glad I finished it before going to the beach. I drew another layer of imagery over this one, but it creeped me out too much to include. (Then I made an animated .gif of the two – abhorrent!) Prime material for a tweet-up, no doubt.

If you’re up for a heart-of-darkness kind of existential genre flick consequences-of-exceeding-your-grasp kind of yarn (and you are, you know, old) give this one a read.

As I commented on a fellow-camper’s blog, my students and I used to draw roller-coasters themed after the novels we read with decoration, loops, tunnels, and turns representing devices and plot points. We gotta get back to that.

ds106 – Bryan Alexander and stories in long games

Saturday, June 2nd, 2012

Full-on 2012 - Minecraft by Andrew Beeston

Full-on 2012 – Minecraft by Andrew Beeston

Between visits to Camp Magic MacGuffin in Minecraft, I’ve been exploring Bryan Alexander’s New Digital Storytelling site today. I hit the games tag and got interested in Games too long for complete stories”, a short piece referencing this CNN article from Blake Snow.

The idea: most gamers do not finish the main story-lines of long games, but they do complete other games along the way.

I was struck by a few of the examples cited by Snow as games with low player-completion percentages. I had finished one of them, but couldn’t see myself creating smaller games inside of it for myself to play. I think my reaction in that case betrayed my genre preferences (I’ll really only noodle about for 100+ hours in a fantasy world or a world-building game) and bias against multiplayer (I like to build next to people on Minecraft servers; thus far, that is the most stable build of my gaming socialization code).

When I think of successful open-world games – and by “successful” I mean games that contemporaneously hold my attention, as well as my students’ – I think of games that have structured side quests, occupations, and story-lines that cater to different play styles and gamer identities (no surprises here). I see many students struggle in games that offer too much freedom to manipulate too many variables – but “too much” is a subjective thing. I wonder if learning to code would make exploring, say, a Sim City game more intrinsically rewarding for my kids – if knowing what was happening inside a learning curve would help students better enjoy and learn from failing along its path.

I wonder what role “purposeless”, non-casual games will have in our lives – and I wonder if we’ll ever publish a AAA game that isn’t meant to be finished in any traditional sense. The prolonged endgame of navigating ambiguity: will we ever want to play it – is play it – or is play an escape from it?

I often imagine a game about an exiled protagonist who has to balance reinventing himself against being called back to win a sequel to the conflict he lost, knowing that returning to his old home would forfeit the lives of those his exile saved. Would we play a game about disappearing infinitely? A game that ends in obscurity?

I’ll quit now before I start in on the connections between Lucky Wander Boy and single-player, peaceful-mode Minecraft. I’m excited to see the story of ds106 unfold across media, as well as in-game.