Archive for the ‘ds106’ Category

 

Enrolling in Camp Magic MacGuffin

Monday, June 4th, 2012

Headin’ off to camp…

Two Down

Monday, June 4th, 2012

Two weeks down here at Camp Magic MacGuffin. There’s definitely a monster in the lake, my bunkhouse is called Slaughterhouse 4, which just feels like a bad omen, and people have gone missing.

I had a busy week with my Daily Creates, which you can see here.

I watched a video of Vonnegut telling the shape of a story, and I read some of Bryan Alexander’s book on digital storytelling. It was a pretty successful week, despite a few setbacks on my end.

Overall, I just opened my eyes a little bit to the possibilities that storytelling has, the different forms it can take, and the shapes that they take. I’m starting to wonder how my own life will fit a story… Which parts would I leave out? Which parts will I lie about? Which life lesson will be the one I focus on? What’s my tragic flaw?

A hawk, a bunny, and a bathroom

Monday, June 4th, 2012

I had a lot of fun with this week’s Daily Creates…

My first was TDC143, Look up today and make a photo that favors what’s going on in the sky. I chose to use a photo of the hawk that watched me as I packed my car to move out of my home in Charlottesville to my new house in Fredericksburg. The hawk has been terrorizing my parent’s home recently and has taken up residence in our backyard. It spent some time sitting on our sunroof, screeching at my parents through the glass, so they got a motion-activated owl that they put on the roof to scare it away. Shortly after we put it there, the hawk attacked it.

This is the vicious guy himself:

 

My second TDC was number 145. Not my best work. Womp womp.

Draw Bugs Bunny (Just Like Chuck Jones) 

My third TDC of the week, I chose Take a photo that represents descruction, number 146.

This picture I like because it describes my current living situation pretty well. The bathroom has been gutted, but nothing says destruction like not having plumbing. I almost cried as they knocked it all down. Soon enough though, it’ll be all great again!

 

Kurt Vonnegut and Pixar

Monday, June 4th, 2012

Watching the Vonnegut “Shapes of Stories” reminded me of a similar story structure that I was introduced to by Mark Benno – the Pixar “Story Spline”. It (like Vonnegut’s) is simple enough to use with my elementary students, but allows for complex and engaging storytelling. The Pixar structure is basically Vonnegut’s “Man in a Hole” curve:

  1. Once upon a time…
  2. And every day…
  3. Until one day…
  4. And because of that…
  5. And because of that…
  6. And because of that…
  7. Until finally…
  8. And since that day…
  9. The moral of the story is…
Combining the two, # 1-2 are when Vonnegut’s curve begins at the top, 3-7 are the plummet and recovery of the curve, and 8-9 the curve is back on top.  Take “Toy Story”:
  1. Andy’s toys lived a happy existence, lead by Andy’s favorite toy Woody.
  2. Every day the toys played happily with Andy, and Woody was secure in his position as favorite.
  3. Until one day Andy got a new toy, Buzz Lightyear, and Woody feared that he may no longer be the favorite. (Cue the drop of the Vonnegut curve!)
  4. And because of that Woody was uncharacteristically mean to Buzz, and ended up pushing him out the window.
  5. And because of that Woody had to go after Buzz and return him to Andy’s room which began a series of adventures.
  6. And because of that, Woody and Buzz had to work together to stay safe and return to Andy, which began their friendship.
  7. Until finally they made it back safely, and became best friends. (The curve rises again!)
  8. And since that day they coexisted and played with Andy together.
  9. And the moral is… well there are a bunch, aren’t there?
My students and I have used this structure to map out all sorts of stories – and now I have Vonnegut’s curves to help map out others.
Here’s the clip:

Skate Audio Test #01 – Springville at Night

Sunday, June 3rd, 2012

A rough, six-and-a-half minute, loosely narrated audio clip from my Saturday night skate session

skatenight_01.mp3

Inspired, of course, by Rowan Peter’s DS106 skate field recording from last year.

I found this also to be an interesting twist on verbal reports commonly used in cognitive psych research.

Wrapping Up Some Daily Creativity for Camp

Sunday, June 3rd, 2012

In an effort to keep pace with Week 2 of DS106‘s Camp Magic Macguffin, I jumped into The Daily Create cycle. It was a busy week, so I only got around to finishing the required three. Also, I did create … Continue reading

Raging Rappahannock River

Sunday, June 3rd, 2012
Raging Rappahannock River by chanda0703
Raging Rappahannock River, a photo by chanda0703 on Flickr.

TDC Stone, Water, & Clouds. The Rappahannock River was rushing fast this morning from all the recent rain. Great spot at “the Rock” that shows the bend in the river. Beautiful day, angry river.

Molecules, Beans and Web2.0 Storytelling (AKA Week 2)

Sunday, June 3rd, 2012

(Disclaimer: I’m fully aware that I’m not directly addressing the assignment. However, the beauty of being an “open” student is that I don’t have to worry about demonstrating my direction following skills.)

Vonnegut describes stories as we understand stories:  2 dimensional – 2 axes and 1 plane;  points plotted. The story moves forward. This is a book.

Alexander’s Web 2.0 storytelling suggests 4 dimensionality (3d plus shattering the 4th wall)–2 axes and 4 planes. The story has a center and connecting items of significance that take on new significance based on the relation/connection with each other. (Think molecule and valences.  Think nucleus, protons, electrons, interconnected and balanced by a complex tension.  Although perhaps more accurate in terms of how our minds STORE information, the molecule model is less able to make meaning for us. (Perhaps the very purpose of story.)  IRL we make meaning of events that –though occurring on a linear temporal plane–are stored in a 2-axes- 4-plane space and which are then re- linearized and often wholly reconfigured in order to make sense of those events.  This is hard work.  (In some cases, the work of a lifetime.)  Traditional stories, to some extent, do the work for us. Engaging with a Web 2.0 story that is fully embracing the possibilities of the medium/media might demand a level of cognitive commitment that most people don’t have time for.  Think about it:

Opening scene where “reader” encounters character A and character B sifting through the wreckage of character A’s home. Any home in its wrecked state looks mostly like trash: slabs of broken drywall, clothing tangled around pipes and chair legs. Photographs and other standard plot driving items are interspersed along with less obvious items like a can of French cut green beans that looks like it’s “fresh” from the grocery store shelf.

Every bean (character, quality, object) suggests a possible path for the story, many of which may/will/must connect with others in manifold ways.

We’re programmed as readers to read from page one to the end.  Our breaks are clearly marked off via periods, paragraphs, and chapters.  There is comfort in this. (To experience reading without this comfort, try Gabriel Garcia Marquez’s Autumn of the Patriarch.)

Perhaps Web 2.0 storytelling will change our programming and allow us to let go of the compulsion (with our fiction and our lives) to possess, consume and understand everything, which at its best is an exercise in futility, at its worst is a sure path to madness, and at its average is a trip to the pharmacy for some mediocre though useful drugs.

Recap of Daily Creates:

TDC141 Connection

TDC146 Destruction

TDC147 Rocks/Water/Clouds

Adventures in Minecraft

Sunday, June 3rd, 2012

Dudes!  Check out the brick shanty I built in Minecraft!

my first Minecraft house

My Minecraft house.

 

The inside of my Minecraft house

Two images of my brick hut of which I am quite proud, because it took for EFFING ever to figure this game out.  I haven’t played a video game (other than free, online Tetris) in years.  Figuring out the controls takes some time seeing as how the keyboard commands are so different from what I do from day to day.

I should’ve worked on Minecraft a few weeks ago when I still had a slew of middle school kids to help me out.  Probably would’ve taken a lot less time if I didn’t have to toggle between the game and Google searches.  I admit getting frustrated at some point in the process and thinking, “This really isn’t worth my time.”  But I stuck with it, because there’s some gratification in overcoming challenges, getting outside of the comfort zone, learning something new, and all of that cliched horse palooey.  And it’s fun.

 

My Own Macguffin: the Michael Wesch video

Sunday, June 3rd, 2012

Merriam-Webster Definition of MACGUFFIN: an object, event, or character in a film or story that serves to set and keep the plot in motion despite usually lacking intrinsic importance

I finally had some time to get into the swing of Camp so I thought I’d start by watching the Michael Wesch video. It started out a little strangely, I could see Martha Burtis but not hear her. I clicked round a bit and eventually saw a man who was introducing the presentation. While listening to him I organized a document to take some notes. I was happily watching and wrote a quote from the introduction “We know we are going someplace but we are just not quite sure where or how.”

When I went back in the video to confirm the speaker’s name and title, MBurtis was back. I clicked around in the video and she was everywhere! No matter where I found her, if I let her run, it eventually went back to the introduction regardless of the timestamp.  At 14 minutes: MBurtis and then intro; at 7min: MBurtis and then intro; at 40min: MBurtis and then intro. What’s up with that?

So where did that take me? Certainly around in circles! The same thing happened in other browsers. Do I need to watch the whole thing from the beginning to get the content? From other’s blog posts it seems that they have watched the video… Is there a hidden message in all of this for me? Is it a Digi-Ouija???

I went back to find our definition of digi-ouija – it made an elegant comparison to a macguffin but couldn’t remember who suggested this Bunk name or find the reference in my Twitter feed. In the amount of time that I have now spent trying to understand what was going on and explain it, I could have gone back to the beginning of the video and watched the whole thing!

As someone said at the beginning of the video,

“We know we are going someplace but we are just not quite sure where or how.”

That pretty much sums up my ds106 experience thus far!