Archive for the ‘ds106’ Category

 

Starting Summer a Week Early, and Camp a Week Late

Sunday, June 3rd, 2012

Only four days of school, and one of post-school remain this school year, along with a week of trainings and a few other commitments.  My goal for this Summer is to write more, read more, and plan more for next year.  Of course, that has been my goal for the last few Summers, not to mention school years.  What’s my deal?  Partly, I feel stuck.  I have a group of amazing teachers around me to bounce ideas off of, to push me forward and reel me back.  My resource team and a few others at school, my Tech Ambassador coaches, and of course my wonderful wife.  Still, I find myself having the same conversations, and often knowing their responses before I begin discussions.  I need to branch out, expand my PLC.

I think attending DML this past spring gave me the time and stimulus to figure some of this out.  The people and ideas were wonderfully different and out there. For once, my thoughts and ideas weren’t the most radical, the most uncomfortable.  New paths appeared for me to wander on.

I’m off to a good start.  I got a bunch of thoughts out to my keyboard this afternoon on my students and my own experiences with the Makerbot.  And after thinking about it a few weeks ago and letting it drift out of my head I signed up for the DS106 Camp Magic MacGuffin project (class? party? hackjam? thing?).  I’m late, hopefully they will let me play along.  I’ll do KP duty… I’m pretty good at peeling potatos.

A Latecomer to Camp Magic Macguffin

Sunday, June 3rd, 2012
Yesterday
My Daily Create assignment No 146 – a photo that represents destruction

I joined Camp Magic Macguffin a while ago, then forgot all about it, shame on me. I joined the camp because I love digital storytelling and the DS106 activities will give me something fun to do during summer. Since I am an open participant and not doing this for credit, I hope it is still not late to start creating.

I am grateful to @olHatchetJack for showing me the way to Bunkhouse Four and to @cogdog for reminding me that I haven’t written a single blog post so far. So, here I am now.

If you are one of my regular readers and only came here looking for TEFL lesson ideas, I believe you are still at the right place. The reason why I didn’t create a separate blog for DS106 is that I think that most of the stuff I do here can be transformed into lesson ideas. Today is no exception.

The first task I have decided to tackle is “Vonnegut and The Shape of Stories”. Here is the original video:

Our task was to describe the shape of a story we are familiar with, based on Voneggut’s video. Here is my contribution:

Unable to display content. Adobe Flash is required.

So, have you recognised the story yet?

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Stretching Out of My Comfort Zone

Sunday, June 3rd, 2012

In a burst of insanity I registered for ds106 this summer semester. The theme this time around is Camp Magic Macguffin. I’ve been following ds106 for a while now but never felt an urge to participate. It seemed out of my realm of competence. We’ll see if I was right then or if jumping in was a smart choice.

So far, it’s hard to say. With only a few weeks left in the school year and a sprint triathlon tomorrow morning I haven’t been able to find the brain space for ds106. Writing this post is the first step in breaking through that wall. I intend to at least try some of the Daily Creates in the next week. That and commenting on others’ creations is likely all I can handle right at the moment. I hope before the summer is over I will have achieved much greater things.

ds106 – Liminal States story shape

Saturday, June 2nd, 2012

This week at Camp Magic MacGuffin we took a look at Kurt Vonnegut explaining the shapes of popular stories:

Our counselors asked us to blog, likewise, about the shapes of stories we know. I first thought of Alastair Reynold’s House of Suns, which I adore. However, I doubted that I could figure out a way to represent the nested narratives in a way that satisfied me, so I wound up working on a graph of Liminal States. As Cormac McCarthy’s The Road terrified me viscerally page-by-page, Zack Parson’s Liminal States terrified me intellectually and spiritually page-by-page (with a few chapters of visceral terror thrown in for good measure, especially late in the novel).

Liminal States is a “from bad to worse” story that gave me the same feeling I felt reading Ursula K. LeGuin’s The Lathe of Heaven for the first time. Parsons’s novel is a western, noir, WWII, military-Industrial, utterly sinister xenomorphic mash-up. It reads like this:

Liminal States Story Shape

Liminal States Story Shape

I am glad I finished it before going to the beach. I drew another layer of imagery over this one, but it creeped me out too much to include. (Then I made an animated .gif of the two – abhorrent!) Prime material for a tweet-up, no doubt.

If you’re up for a heart-of-darkness kind of existential genre flick consequences-of-exceeding-your-grasp kind of yarn (and you are, you know, old) give this one a read.

As I commented on a fellow-camper’s blog, my students and I used to draw roller-coasters themed after the novels we read with decoration, loops, tunnels, and turns representing devices and plot points. We gotta get back to that.

ds106 – Bryan Alexander and stories in long games

Saturday, June 2nd, 2012

Full-on 2012 - Minecraft by Andrew Beeston

Full-on 2012 – Minecraft by Andrew Beeston

Between visits to Camp Magic MacGuffin in Minecraft, I’ve been exploring Bryan Alexander’s New Digital Storytelling site today. I hit the games tag and got interested in Games too long for complete stories”, a short piece referencing this CNN article from Blake Snow.

The idea: most gamers do not finish the main story-lines of long games, but they do complete other games along the way.

I was struck by a few of the examples cited by Snow as games with low player-completion percentages. I had finished one of them, but couldn’t see myself creating smaller games inside of it for myself to play. I think my reaction in that case betrayed my genre preferences (I’ll really only noodle about for 100+ hours in a fantasy world or a world-building game) and bias against multiplayer (I like to build next to people on Minecraft servers; thus far, that is the most stable build of my gaming socialization code).

When I think of successful open-world games – and by “successful” I mean games that contemporaneously hold my attention, as well as my students’ – I think of games that have structured side quests, occupations, and story-lines that cater to different play styles and gamer identities (no surprises here). I see many students struggle in games that offer too much freedom to manipulate too many variables – but “too much” is a subjective thing. I wonder if learning to code would make exploring, say, a Sim City game more intrinsically rewarding for my kids – if knowing what was happening inside a learning curve would help students better enjoy and learn from failing along its path.

I wonder what role “purposeless”, non-casual games will have in our lives – and I wonder if we’ll ever publish a AAA game that isn’t meant to be finished in any traditional sense. The prolonged endgame of navigating ambiguity: will we ever want to play it – is play it – or is play an escape from it?

I often imagine a game about an exiled protagonist who has to balance reinventing himself against being called back to win a sequel to the conflict he lost, knowing that returning to his old home would forfeit the lives of those his exile saved. Would we play a game about disappearing infinitely? A game that ends in obscurity?

I’ll quit now before I start in on the connections between Lucky Wander Boy and single-player, peaceful-mode Minecraft. I’m excited to see the story of ds106 unfold across media, as well as in-game.

The Shape of 50 Shades

Saturday, June 2nd, 2012

From beginning to end, the shape of the first book in the 50 Shades trilogy “Fifty Shades of Grey” is a roller coaster ride. Typical girl meets boy story that doesn’t have a happy ending…yet. I’m currently reading the second book is the series “Fifty Shades Darker” so I’ll report back on if Ana and Christian get there happy ending.

50 Shades of Grey

 

Shared Vision

Saturday, June 2nd, 2012

This Spring 2012 term, I have been taking Introduction to Digital Photography here at Lane CC from Richard Lennox, who is an excellent teacher. Our capstone project was to create a “photo essay.” This was a perfect excuse to do a project I’ve long had on my mind–something to showcase my father’s photography.

My dad left behind thousands of slides, and all of them are in a closet, as you’ll see in the video. I chose a mere 125 of them to have digitized at Photo Magic. Then I chose some of his, some of mine, wrote a story, and rewrote and rewrote….well, these projects take time!

It was created in i Movie on the i Pad 3.

 

Snowy Duke in a Snowflake

Saturday, June 2nd, 2012
Snowy Duke in a Snowflake by chanda0703
Snowy Duke in a Snowflake, a photo by chanda0703 on Flickr.

Redesigning Duke. With snowflakes falling on his head, I put him in a snowflake.

Appetite for destruction: tdc 146

Saturday, June 2nd, 2012

Root system

Today’s Daily Create prompt: take a photo that represents destruction.  Exposed root systems make me feel unsettled.  It’s like seeing a person’s innards on the outside.  That’s just not how it’s supposed to be.

The Gospel

Saturday, June 2nd, 2012

Gospel by shaping

 

 

 

 

 

 

 

 

 

 

 

 

This is a very basic story in the Bible. It starts with the miraculous birth of Jesus. With all the challenges (moving from place to place to avay from Herold and finally giving birth in a manger) faced by the parents, the process not a smooth one hence a curve. He stayed on earth until when He was 30 before He was persecuted by Humans to be killed(that also a very rough process). On the third day He arose, met His disciples and then ascended into heaven. His return is unknown till date.